Sonophobia as a VR game was based around a game mechanic of navigating a dark environment with a radar-like vision that is provided in spurts rather than a consistent view. The initial goal was integrating this mechanic and gameplay within a VR game.
Within the context of this game you have been tasked to infiltrate a demonic cult that blinds its cult members as an initiation to witness their demonic overlord. You are tasked to navigate your new surroundings using your new sound sonar vision in the pitch-black environment of a building complex. Your goal is to escape the facility without coming into contact with the Demon who is stalking you.
The game is built around the mechanic of seeing in the dark using sonar and the first person immersion provided by VR allows the player to navigate the space with a sense of dread and suspense attributed to horror games. Because the player's sight is being drastically limited they come to rely on directional sound, music cues and the sonar mechanic to navigate the virtual world.



Game development